Original Post
I am using this flag to blend my textures on the 3rd pass, and it appears that some graphics cards (GeForce4 MX for one) dont like this call.
All the other graphics cards I have tested on (GeForce4, etc) this call works fine! My question is, is there another way to blend textures besides calling D3DTOP_BLENDTEXTUREALHPA?
Am I right in assuming that its the card that is not accepting the call?
What has happened, is in the app the whole screen goes blank. They can still hear the music, but no textures or primitives are showing. I remove the line, and all works well (Except the texture blending of course).
Thank you all!