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Alpha Testing With DirectX

Started by Pipo DeClown Mar 4, 2003 at 9:14 AM 2 replies 400+ views
Original Post
Pipo DeClown
Pipo DeClown
I''m having a problem with alphatesting and ID3DXSprite(DX8.1). I''m reading the RPGbook by Jim, and even if I''m using his code (I''m writing an engine not based on the GameCore in his book) I still have this problem. If I load a texture with a colorkey, and I turn off alphatesting, it still aplha tests. So basicly the example which turned off alpha testing to blit something and then turned it on to blit another thing, doesnt work. In both mine and his engines, this problem occurs. .lick
Pipo DeClown
Pipo DeClown
My last two threads(this1included) hasn''t been answered.
Anyways, anyone?

.lick
Pipo DeClown
Pipo DeClown
I found out it''s because ID3DXSprite, it doesnt allow it?

.lick

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