Original Post
I read about the OGRE engine a couple of months ago and paid no interest. Now, I am tired of getting nowhere but designing/coding/debugging my (DirectX) graphic engine. I want to code real games and it has been almost two years since I completed my last game. I want to make a game, I want to design a game engine, not a graphic/input/sound engine. I want to know how to solve problems that are game related, not graphics related.
So, if any of you has tried OGRE, do you think OGRE is a good, reliable, bug-free, and fast(enough) graphic engine? If you use it, is there a "tendency" that we need to encapsulate the engine (like DX or OpenGL)?
What about 2D support? Does OGRE support 2D in 3D, such as a flat surface and a moving camera pointing toward the surface? I am not getting into 3D yet, but I want 2D in 3D. From the screenshots, all are 3D....
Thanks in advance.
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