Original Post
I''m making a completely software engine like Quake. I''m studying various collision techniques, but I have not found tutorials for real-time collision where the player can slide along a wall in a quake-like map...
I found a solution by applying a sphere-plane collision test to ALL the polygons in the map, but this approach appear slow (especially if we have a high-poly map or a high-detailed map).
Which is the best solution in this case ?
This metod also allow me to buil maps with an editor like 3d Studio. Infact all I have to do is to read all the map''s polygons and do on these the collision test.
Next I heard about bsp tree for the collision... where can I find a good tutorial on this ?
Please help me ;-)
Thanks for your patience...