Original Post
i posted this elsewhere before, but Timkin (i think that was the moderator, said maybe it would be better here):
I have just recently completed the majority portion of a small game I made using OpenGL and GLUT. I chose to make Chinese Checkers because one: I can actually complete it, and two: I was just getting back into OpenGL programming and needed a primer of sorts. Anyhow, while the game is primarily complete, one thing I have not done is the AI for the computer players. I was wondering, and I hope none of you take this the wrong way, but I really am not interested in developing a very sophistacted AI for this game, so i was seeing if any of you have general AI solutions that you would perhaps want to see if you could make more specialized for my game. I could give you the specs of the class that holds the Board information and given a pointer to the current board object, you could create a function that would choose the row and column of the best available move. We could even make it a contest of sorts, see who could create the best (combination of speed and intelligence, even I know how to brute force my way to a good solution) AI for the game. Let me know what you all think . . . .and i want to reiterate, this is for my personal use, if anything ever happens with it, I would give you credit, or take your contribution to the game out, this is not for a class or work, and you will not be doing my work for me.