Original Post
Hello,
I have just made the A-Star algorith for pathfinding in my RTS game and it works fine, but... If the destination node are on a island or in a vallay compleatly surrounded by blocked nodes (and the map are big) the search takes more then 5 minutes! I think this can be solved by first find out if the destination node can be reached. But how to do that?
[edited by - Gandalf on March 30, 2003 9:47:11 AM]