Original Post
With all the information at:
http://lib3ds.sourceforge.net
http://www.wotsit.org
http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg5.htm
http://www.gametutorials.com/forum/topic.asp?TOPIC_ID=5281
I can't find any information on the object track hierachy.
Does anyone know how the animation tracks should be applied to a child object when the parent is an object?
Applying parent to child was straightforward when the parent is a group and the child is an object because you just apply the position, rotation, and scale tracks from the group to the object.
But what do you do if the parent is an object and the child is an object? Does that even make sense (how could an object be a parent)? The only thing I can think of is that by having a parent object you get the effect that the objects are linked. In that case what should be done? Find a common vertex between the two and pivot on that?
Any ideas?
[edited by - tgraupmann on April 16, 2003 12:20:24 AM]
