Original Post
I am not sure that this is the correct place to post this question. Will the moderator please move it if necessary.
I am trying to determine the most practical 3d graphics data structure(s) to use as the core for a file format converter to be used with a variety of model formats and a variety of 3d engines. It should be able to handle both skeletal and key frame animation.
What I have in mind is a core API and a plugin(dll) for each 3d engine type and/or model format. At the moment, I expect to program it using C++.
I have done some research on this but would like to hear what others have to suggest. This question is really for programmers having experience with a variety of structures, not to those who have worked with only one, even though they like it.
Thanks for any suggestions,
Norm