Original Post
Hi,
I have searched all over the Internet and backwards through the postings in these forums but I can''t find something that helps me actually implement a terrain engine in DirectX. I have trouble with the academic style "papers" and most of the other material is for OpenGL. I am currently waiting for this book Real Time 3D Terrain Engines Using C++ and DirectX by Gregg Snook but it doesn''t come out until July. What''s the best resources you have used? I have seen those articles on Gamasutra too