Original Post
I''m currently working on a game with an isometric map like in transport tycoon and I have problems to raise/lower terrain.
Each tile has a level where even numbers 0, 2 ... is plain squares while odd numbers represent the slopes. E.g. 1 is the slope between level 0 and 2 ...
My problem is how to calculate the right level when I raise / lower the squares.
Does anyone have an example of how to do this ?
/ Tommy