Original Post
You know those 3D directional arrows you see in racing games, that are like part of the HUD, and point to the next checkpoint?
See the green arrow at the bottom middle of this pic: http://www.gamesdomain.com/gdreview/zones/reviews/pc/nov00/insne04.jpg
How do you go about implementing that? How do you make it always point to the same place based on where the user is looking (so that it rotates, when the camera moves), so that it always points to the correct position in the game world?
Would you also have to render it specially in OpenGL? I''m guessing it would involve getting the current view matrix from OpenGL, similar to billboarding, but in 3D. Just I don''t have a clue what maths are involved.
Thanks in advance.