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wireframe terrain

Started by steg May 9, 2003 at 5:13 AM 2 replies 500+ views
Original Post
steg
steg
Hi all, Please could you look at my sample terrain (height map is just random values at moment) and tell me if it looks correct, i.e. should you be able to 'see through' the wireframe ? http://www.golfinabag.com You can also download a demo of it here too - please take a look, please! Regards, Steve PS - the url, well, I use to have a golf website, just registered a new domain name (3dgamecoding.co.uk) but still awaiting it to come active! As I get older, my mind becomes more cluttered. [edited by - steg on May 9, 2003 7:12:46 AM]
If it isn't working, take a bath, have a think and try again...
HaywireGuy
HaywireGuy
Hmm... I think if backface cullin'' is enabled it should be
better. But I think it''s OK, when you apply texture on it,
things will start to look good already.

The right side does not look so right hugh? It''s like... higher
density. Uhm, just wonderin''.





steg
steg
Thanks for trying it out.

I have not applied a height map to it yet, just used some random values for the y-values.

Don''t know what is happening on the right side ?!

Best regards,
Steve
If it isn't working, take a bath, have a think and try again...
hundel
hundel
Verify render mode is not wireframe, play with material settings (alphas, color) apply a base texture, add some semi transparent textures.

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