Original Post
Okay. To me, game programming has gone wrong. In short, simple languages made people forget about the hard way of doing things. I will start out with Atari. Everyone is scared of Atari programming because you have to use old ASM and use an electron tube. But because it was hard, the people who developed for it were good with it. For a while, peoplke stuck with the do it the hard way approach. But BASIC and BASIC messed up everything. It started with BASIC. Everyone loved its sweet little commands instead of a ton of code. This made C go wrong. People tried to use the easiest way out. If they had tried to use it with more advanced code, they would have remembered the hard days. By this time, everyone loved C. It seemed like the dream language. But people forgot about ASM unless they were a console developer. And with C++, things didn''t get better. Some people do get advanced with C or C++, but for the most part, people try to use the easy way out of things. If we would have stuuck with ASM and hard problems to solve, the next generations of programmers wouldn''t be easy, scripting influenced code writers. What do you think? Do you think that because ASM died out, the game industry went wrong? Most people don''t even learn it anymore, unless they get training for it!
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