Original Post
Hi all,
I''m still trying to figure out how to render patches next to each other. At the moment I render my whole terrain as one big patch at a certain LOD. I''m thinking that you need to use multiple calls to drawindexedprimitive to render next patch. For example, if I have a terrain of say 128x128, patch size of 8x8, which gives LOD of 0,1 and 2 with 0 being heighest detail(64 quads). Now I create a seperate index buffer for each LOD, the part I''m struggling with is how to render the terrain as patches, ie. have a LOD0 next to LOD1 (ignore cracking for now).
In other words, drawing a patch next to each other.
Hope this makes some sense ?
Kind regards,
Steve