Original Post
Many people say that the chances of seeing a cutting edge 3D game running in a JVM are pretty slim, and I would tend to agree. Games today are usually written in C/C++ using DirectX or OpenGL libraries. These are almost requirements for writing a cutting edge 3D game, as you need to put every CPU cycle to good use. You''ll hear a lot of similar arguments against real-time strategy games in java.
How many of you have played Heroes of Might and Magic III? For those of you who haven''t you might check out the review and demo on GameSpot: http://www.zdnet.com/gamespot/stories/reviews/0,10867,2537588,00.html
I thought it was a damn good game. Good graphics and sound, rock solid gameplay. Funny though, it isn''t a 3D game. It isn''t a RTS. Hmmm.... Now that I think about it, I still find myself playing old DOS games that have HORRIBLE graphics and sound compared to today''s stuff, because they are still great games.
[Point coming here]
Cutting edge technology is NOT a requirement of a great game, so
great games CAN be written in Java.
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With that being said, I would like to start up a tutorial project. The end result should be a reasonably complex java game (fun being a huge plus!) with its creation documented from start to finish. My goal is to help people new to java and java game programming get past struggling with the basics and move on to the artistic aspects of java game design.
Right now I''m looking for:
Affirmation that I''m not the only one interested in this...
Guru''s willing to verify that my work isn''t bad advice...
People interested in my advice (after Guru modification).
Anyone else who might want to get involved. //Artists, sound engineers, etc.
Lots of ideas and suggestions.
ManaSink
ManaSink@hotmail.com