Original Post
Hi,
I''m currently implementing clouds for my sky, and there are some problems...
I''m doing it like this:
http://freespace.virgin.net/hugo.elias/models/m_clouds.htm
The only difference in my implementation is, that I use the graphics hardware for blending the four perlin maps together.
It looks like this:
http://www.husser.de/clouds.jpg
In the corners there are the 4 perlin maps (have a look in the paper to see how they are created). The left one in the middle is the blended texture with all the four perlin maps.
But how to create the "filter" function (would be the image middle right), that is described in the paper? I don''t have access to the blended texture, do I? Can I do the same effect using some blending? I think you could do it with pixel shader, but my gf2mx doesn''t support that...
Can anyone help?
thx,
fallen