Original Post
Hey, I don''t really understand the way directx alpha blending calls take effect, and I think that''s the answer to my question, but here goes:
Say I have a full screen texture. This texture has different sections of color, like a big black floor and then blobs of green and white in the sky. These are solid colors, mind you. How can I draw a texture on one color alone? By this I mean I could have a dirt texture that I draw only on the black part, and then two other textures which correspond to the white and green. And this needs to be done fast, otherwise I would just copy pixel for pixel and save a big texture. Any Help?