Original Post
Oh well, it is now quite a while since ppl began to ask about per-pixel-lighting, projective texturing, shadow mapping, stencil shadow volumes and stuff like that.
Now, there''s a real problem in this.
I heard Doom3 will use **only** dinamic lights, i.e. projected lights and stencil shadows.
The problem is that dinamic lights cannot get the interreflection between surfaces that a radiosity process can take in consideration, resulting in much darker appereance. **Do you think this is a problem?** I personally think it is.