Original Post
I was wondering say I have one bitmap filled with a series of pictures like sprites and the picture changes like for walking attacking ect. Is there some way to use this and display it frame by frame on a plane inside open gl? Does anyone know how to do this ? I dont really think it would be very memory saving to create tons and tons of textures.... I could do that but it would be quite a lot of files :/
[edited by - DevLiquidKnight on June 3, 2003 3:27:38 AM]