Original Post
I''m looking to develop a side scrolling 2D beat-em-up ala Streets of Rage, Final Fight.
There are a few things I''m a bit unsure about.
1. I was wondering how the collision detection works when you have a third axis (x,y,z)?
2. When a character punches (or kicks) do you make the bounding box bigger to check for a collision?, or is he already surrounded by an enlarged bounding box to cater for punching and kicking? If so, are the collisions in these types of beat-em-ups detected using color scans?
3. Also does anyone know any good sites that give details on how to render the sprites against the background when using 3 axes?
Can anyone give me some advice?
Thanks.



