Lesson 6: Loading Textures
I''m using Microsoft Visual C++ 6: Standard and I''ve been toying around with some of the tutorials here on the NeHe site. I''m using some of my own GLUT base code (please dont kill me =) ) and I''m trying to just code the texture loading routine into my existing code. Amazingling, I managed to do so without any compiler errors, but my linker returns the following errors:
game.obj : error LNK2001: unresolved external symbol _auxDIBImageLoadA@4
Debug/game.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
Sorry, but this confuses me. Excuse me if its something simple, but OpenGL & C++ is kind of greek to me. Thanks a lot.
Kyle
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