Original Post
How do I check if the video card can use D3DCREATE_HARDWARE_VERTEXPROCESSING in IDirect3D8::CreateDevice()?
I couldn''t find it in the D3DCAPS8 structure.
If I specify that flag and hardware processing is unavailable, will the device automatically be created with software vertex processing or will the call fail?
If the call fails: What would happen if I make the call with mixed-mode processing? Would that also fail if hardware processing is unavailable?