Quick question on mapping textures...
Ok, what I want to do is to use the same texture for a double-door with both handles facing each other in the center. I know how to generally map a texture but how do i create a mirror image of that texture without having to open the image up in photoshop and create a whole new file. For example, let me try drawing what i want to do...
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Ok, see how there are two doors, both knobs together...is there a way to map the same texture for the right door as the left door, and just flip it w/o using two separate image files, do i use negative texcoords or something? thanks!!!
~Dan~
Ok, never mind, I figured it out, lol, i should really think before i post. Plus, i screwed up my image in the original post, grrr
Just flip your UVs. Assuming that the handle for the door is on the right side of the texture, and the verts are ordered top left, top right, bottom left, bottom right, the UV coords for the left door would be (0,0) (1,0) (0,1) (1,1). Then for the door on the right the coords would be (1,0) (0,0) (1,1) (0,1)
It helps if you draw it out - but in the end doing this kind of stuff by hand will drive you crazy if you do it on a large scale.
It helps if you draw it out - but in the end doing this kind of stuff by hand will drive you crazy if you do it on a large scale.
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