Original Post
Hi!
I''m having some trouble getting the size/scale of everything right. So far i''ve just been winging it, but when adding a gun model to my FPS view, it seems i need to make the gun huge in order not to clip it to early in Z.
I''m aware that I can change the near clipping plane distance (i''m using gluPerspective()) but lowering it too much gives me z-fighting where my water meets land.
So, my question is; does anyone have a good figure for opengl units / meter and gluPerspective settings to match?
Or, is it impossible to get good Z-values for both large landscapes AND very close objects, such as FPS holding a gun - do I need to use different z-settings when rendering close objects somehow?