Original Post
or rather, is a single player campaign really necessary? i''m not talking about an exclusively MMORPG, but rather a normal RPG/RTS hybrid wherein your goals are personal, and campaigns or missions are taken up at your discretion, rather than imposed upon you (more like a multiplayer campaign). i am not adverse to having a MMORPG version of this game (in fact, i intend on it, if this ever reaches completion), but i don''t want it to be the only option. i just have trouble with the concept of having a mandatory storyline.
for some background:
this game takes place on earth about 300,000 years in the future after our civilization was wiped out by an extra-terrestrial impact. humans have repopulated the planet with retrofitted future societies popping up all over the globe in a manner consistent with our own history (there will be arabic cultures, roman cultures, mayan cultures, chinese cultures, etc., etc., all vying for power). these societies, however, have forgotten the past (history turned to religion, religion turned to legend, legend turned to myth, and the myth has largely been ignored since). the player''s character simply exists in this world and deals with conflicts as the player sees fit (if/when war comes you can join the fight or you can run and hide)
basically, there is a plot, but your character is not an inherent part of it. will the game suffer as result?