Original Post
Don''t know if this is the proper place for this question, but...
I''m working on a Massive Multiplayer project with login/password access just like UO or Everquest.
How do the big boys store their confidential user info? I''m familiar with ADO and Access dbs on ASP websites so my first place would be there, or an SQL server of some sort. I imagine they already have an acceptable level of protection. But is there another easier approach to this problem that I just don''t know about?
Thanks.