Original Post
For those who have actually developed a commercial software project of some kind (not necessarily a game), what kind of testing procedures did you use?
I''m curious to here,
-Did you use an external beta test?
-Did you have public users come in and do in house testing?
-What percentage of the project schedule did you devote to
testing?
-What worked or didn''t work?
And anything else people can think of.
What worked, didn''t work. Testing is perhaps not a very largely discussed topic in game development but it is part of every type of software project which of course includes games.