Original Post
I know that on a terrain mesh that each vertex has the average normal of all the triangles connected too it.
All the vertices within the mesh are connected to 6 triangles and this has let me make a simple algorithm to get the values for it.
What is troubling me is how to get the normals for the vertices that are on the outsides of the mesh as they are not connected to 6 triangles. How to I make an algorithm for these that will compliment my previous one?