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What next?

Started by benjamin1441 Aug 11, 2003 at 8:11 AM 2 replies 850+ views
Original Post
benjamin1441
benjamin1441
Ok, I''ve got some of the basics of opengl like texture mapping and lighting, but now I was wondering how to approach designing rooms and corriders,etc for a 3d game. Would it be best to get something like 3d studio max, build the rooms, and then import them into gl? Or are there better ways?
Arch@on
Arch@on
Just lol++ or wait, no.

What about heightmaps? They are pretty simple and one could fiddle with them through his life, because there is just so much stuff.
exa_einstein
exa_einstein
he wants real room. let him fry in polygon hell...

ok, let's look on www.wotsit.net, there are specifications of .3ds or MUCH BETTER FOR GAME .bsp (quake3version). If you won't understand it, try heightmaps...


---edit:
eh sorry that site is www.wotsit.ORG

[edited by - exa_einstein on August 11, 2003 10:23:01 AM]
When I was younger, I used to solve problems with my AK-47. Times have changed. I must use something much more effective, killing, percise, pernicious, efficient, lethal and operative. C++ is my choice.
jhavna
jhavna
http://myfileformats.com/ is also very nice...

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"Without a sense of humour we couldn''t react to a lot of things"
-----------------------"Without a sense of humour we couldn't react to a lot of things"

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