Original Post
Hello people,
I''m experimenting with translucency a little bit and now I''m wondering how I can set the source alpha.
I have a polygon with only one texture on it in the first texture stage. This polygon contains an alpha channel.
My vertex colors also contain alpha values.
Now here comes:
how can I set the source alpha to come from the interpolated vertex colors?
how can I set the source alpha to come from the alpha in each texel?
Are these two setting mutual exclusive? If not, how to they work together???
Thanks for any info,
I checked the D3D docs by the way but couldn''t find an answer on this one.
Jaap Suter
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Mmmm, I''ll have to think of one.