Original Post
I have a question about texture sizes in D3D. I''ve written a D3D program with 256*256 textures, and my Voodoo 3 supports this size, but if I shrink the textures to 64*64 I get a 38% speed increase! Now that''s a big difference in performace.
I''ve also been looking at a few games, like Quake 2, which also seems to use 64*64 textures. Is there some good reason why using 256*256 textures should be a lot slower or is it just a failing of the V3 or it''s drivers?
Thanks,
Simon.