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79 characters...
The maximum character-amount for taunts in v0.4 is 79.... Is this intentional or is it a bug? I rather like it, though, even if it's a bug...
EDIT: Forgot to mention that this only happens in debug mode.
[edited by - Dcower on August 27, 2003 1:23:44 AM]
Not having seen the system, here''s my guess : 80-column console.
Writing in the 80th column would cause a line feed.
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Writing in the 80th column would cause a line feed.
[ Start Here ! | How To Ask Smart Questions | Recommended C++ Books | C++ FAQ Lite | Function Ptrs | CppTips Archive ]
[ Header Files | File Format Docs | LNK2001 | C++ STL Doc | STLPort | Free C++ IDE | Boost C++ Lib | MSVC6 Lib Fixes ]
It''s intentional, but only in debug mode. It''s been that way since v0.3 I think. Release mode is back at 20 or 30, or whatever it was.
Man, if you''re using 80-byte taunts, you might want to look into generating a debug output file . I have mine logging information to a file, and rarely use taunts except to see when some function gets called while watching the bot do his stuff (so I can see if the thing I want to happen is happening at the proper time).
quote: Original post by Epidemi
I just open up a console window and dump my messages in there
Good idea, then you can watch it happen as it''s happening . I had an idea to load up a second window and draw a simple 2d screen onto it of exactly what my bot was seeing, and I could then check how closely it matched the real arena .
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