Skip to main content
GameDev.net gamedev.net
🔒 Locked

about collision detection

Started by bintangku Jun 29, 2000 at 2:49 AM 1 replies 250+ views
Original Post
bintangku
bintangku
hi...i''m interesting about collision detection and i''m very new about this..can someone tell me what is actually collision detection and the method and also some code if you all can...thanks
lpsoftware
lpsoftware
Well, it''s pretty self-explanatory With collision detection, you *detect* *collisions*. I''m assuming that you''re using 2d, so you''d be checking for collisions between two rectangular sprites in a method called bounding box collisions. There''s tons of stuff on the net if you search for it, but if you need help, email me (look on my profile).

Good luck,
Martin
______________Martin EstevaolpSoftware
tcs
tcs
Hi !

I learned everything I know about collision detection on www.flipcode.com. They have the best tutorials on the web about 2D & 3D collision detection !

You can also download a triangle class from my site, it handles nearly all of the (3D) math for you. Check out my demo glTrinity (with source) to see a working example of 3D collision detection.

This is an ultra-complex topic where lots of scientific reasearch is going on. You''ll find lots of papers on the web that deal with advanced collision detection systems... so be sure you have a solid knowledge of vector math and linear algebra before you start ;-)

Tim

--------------------------
www.gamedev.net/hosted/glvelocity
glvelocity.gamedev.net
www.glvelocity.com
Tim--------------------------glvelocity.gamedev.netwww.gamedev.net/hosted/glvelocity

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.