Skip to main content
GameDev.net gamedev.net
🔒 Locked

texture memory

Started by Ataru Sep 9, 2003 at 10:20 AM 1 replies 550+ views
Original Post
Ataru
Ataru
Is there an easy way to access how much texture memory is being used up at any point during runtime? Or should I get max texture memory from caps and keep track of this myself?
KershAtWork
KershAtWork
You can use IDirect3DDevice9::GetAvailableTextureMem() to return an "estimate" of the available texture memory available.

Hope this helps,
/jk
Ataru
Ataru
Thanks, this should be perfect.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.