Original Post
Hi all,
I have a problem with some code that creates a Client Memory Surface. The code does indeed create a Direct Draw Surface based on the pixel data I give it but seems to copy the data into into another system memory buffer instead of using the buffer i passed to IDirectDrawSurface::CreateSurface.
Is this standard behavior or is it possible to have direct draw use the original buffer???
Cheers,
arm
[edited by - arm on September 9, 2003 7:24:57 PM]