Original Post
I use OpenGl and I don´t know which blending mode I should use for rendering the Lightmaps in my Q3-Viewer,currently I use glBlend(NULL,GL_SRC_COLOR) but this gives way too dark results(I have to set my montitor´s brightness to the max to see something in the level).But what do I have to do to get the lightmapping to work:
1.Use another blend mode.
2.Set an insane gamma-value with glSetDeviceGammaRamp.
3.Overbright not only the lightmaps but the textures too.
Thanx in advance,XBTC!