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OpenGL Question

Started by SlimShady38 Jul 5, 2000 at 1:06 AM 9 replies 350+ views
Original Post
SlimShady38
SlimShady38
I am new to OpenGL. I am using the windows platform. I would like information about displaying models(.3ds,.obj,.dfx....etc) in OpenGL, without using GLUT. help would be appreciated.
Esap1
Esap1
Eminem, er SlimShady, sorry to say but your gonna have to write your own loading functions. Im not aware of any 3D Object Loading functions Built into OpenGL. Sorry, though I just wrote a great .ASE loader, for OGL, if your interested, just post.
SlimShady38
SlimShady38
.ASE? If you mean .ASC i''m very interested. if not explain .ASE i''ve never heard of it.

thanks.
SlimShady38
SlimShady38
so....you wan to tell me or not......
Esap1
Esap1
Its ASE. Its the Ansi Model Format exported by 3D Studio Max.
SlimShady38
SlimShady38
ok. do you know of a converter. or do you have any source for any other formats?

I''m really having problems with this.

Rudan
Rudan
Hey Esap1
I''m interested!

-----------------------------Reporter: Are they slow-moving, chief?Sheriff: Yeah, they're dead. They're all messed up.-Night of the living dead
GKW
GKW
You are better off writing your own 3ds loader. I converted a complex scene to test a engine and the file went from a 5 meg file to 93 meg ase. Alot of wasted space. I don''t remember the url but search for 3d file format page. I think that is the name.
"... we should have such an empire for liberty as she has never surveyed since the creation ..."Thomas Jefferson
Esap1
Esap1
Uh yeah cose ASE is text based, not binary.
YOU WOULDNT USE THE FILE FORMAT IN YOUR GAME.
You would load your objects with it then Export your own type of file to save space. And Im making a zip of the loader K
SlimShady38
SlimShady38
Let us know when you have it posted.
Julio
Julio
so I guess you''ve learned how to load models. great, our work here is done.

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