Original Post
Hi,
I''m designing a tile based D3D game. My problem is that without rendering anything at all, I am only getting 60 FPS frame rate. I noticed on the Samples shipped with DirectX that an average frame rate can be in the upper hundreds while drawing primitives. Are there any optimizations can I perform in the creation of the D3D Device and Object that might help push this up? For example, dithering, Z-Buffer, etc...
Thanks in advance!
Chris