Original Post
Up until now,iv''e been more interested in learning the cool stuff,such as shaders,effects,shadowing etc etc.
So,now i''m getting into other problems such as memory management,resource management,the correct design patterns,
and another problem(which i would like to discuss now)is SERIALIZATION.
As many of you know,c++ doesn''t offer built in serialization(unless your using the MFC classes)which i''m not,so its a problem that i''m up against without much knowledge on.
Streams....i am totally lost of how i would deal with pointers in this situation.A pointer(memory address)is never likely to
be the same address,every time you run your game/application.
There''s also a lot more things that are coming to mind(problems) i can see,with the way i have designed everything up until now,what about objects that are instanced?.
If only i had come up against this problem in the beginning(or had some idea about it)which is probably not likely,as i didn''t know enough then,it might have saved me a lot of time.
I can''t search the forum,to see if this topic has been discussed before in detail,as i am getting an error to contact the administrator etc.
any help/answers/ideas...on this subject,any help at all on the best way to approach this is welcome
and will be very much appreciated.
Thanks,
Paul.