Original Post
I read a post that the D3DXLookAt function was flawed, I was wondering if anyone else thinks this, and/or if any of the other functions do not work as expected?
Also, does d3dx use optimized code on those matrix ops? i.e. 3DNow or MMX?
-Magmai Kai Holmlor
I am brazen and fear no flames.
(So long as I don't lose this Ring of Fire Protection +5)