Original Post
I''m trying to implement an explosion in DX8 N VC6 but have not much of an idea of how to do it. I was wondering whether there''s a way to literally have a preloaded mesh just break up into its consitiuent polygons and fly over the place like its blown up. Like I have a mesh of a spaceship model loaded into my program and wish that upon getting hit it should break up into its constituent polygons.
Any idea on how to do this
?