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Easy Explosion?

Started by ParityCheck 0 replies 300+ views
Original Post
ParityCheck
ParityCheck
I''m trying to implement an explosion in DX8 N VC6 but have not much of an idea of how to do it. I was wondering whether there''s a way to literally have a preloaded mesh just break up into its consitiuent polygons and fly over the place like its blown up. Like I have a mesh of a spaceship model loaded into my program and wish that upon getting hit it should break up into its constituent polygons. Any idea on how to do this ?
Keep coding..
Vendayan
Vendayan
So you have a mesh of at least 500+ polygons im guessing, so whats it matter? Slowly feed less of the mesh into the GPU each frame and then throw the same amount of random particles using random texture coordinates from the original model. Then just make a billboard or mesh for your explosion to cover it up a bit so that the method isnt completely aparent to the player. Should work great.

~Vendayan
"Never have a battle of wits with an unarmed man. He will surely attempt to disarm you as well"~Vendayan

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