Original Post
Hello,
For our new game we´re trying to use max as our game/level editor. The 3d man will have to create the game entities geometry and save each one in a separate file, so, we will end with a lot of .max files (orc.max, sword.max, hero.max, etc...). What I would like to do is to present a dockable tool bar to our level maker and let him create instances of this objects in max, so, it could position them in the world, etc... This entities, will have some properties we can edit in the editor (I´m thinking about load this properites files from xml files as I load the entities geometry, and create rollous on the fly when the level maker selects an entity of a type).
Has anybody tried to do this? could anyone give any tip or piece of advice?
Thanks in advance,
HexDump.