Original Post
D is so last century, E is the future. I built a Half Life 2 engine with it in like 1 day, it rocks! Check it out...
http://www.skyhunter.com/marcs/ewalnut.html#SEC1
quote:
Original post by the Speed Bump
http://www.research.att.com/~bs/whitespace98.pdf
quote:
Instead, it was decided to by default limit identifiers to a single character:
int xy; // error: two-character identifier
This may seems Draconian at first . However, since we now have the full Unicode character set available,
we don''t actually need hard-to-read long names. Such long names only make code obscure by causing
unpleasantly long lines and unnatural line breaks. Multi-character names are a relic of languages that
relied heavily on global name and encouraged overly-large scopes.
quote:
Original post by PaulCesar
now, if only D/E would support in-line BrainFu*k support....
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