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Hypercube

Started by November 26, 2003 12:15 PM
113 comments, last by OrigamiMan64 20 years, 11 months ago
Here''s a weird idea that I just thought of.

The skybox is the only way in or out and is open unless there is someone in the hypercube. So, the player enters through the skybox and begins the game; the skybox sealing immediately after entry. As the game progresses, the player realizes that as long as "things" happen inside, the skybox will remain sealed. The only way to unlock the skybox is to negate everything that he''s done inside; he can only do this by doing the inverse of all his actions in order to "cancel" them out. By doing this, he will end up where he started; with an open skybox and him traveling through it, but on the way out instead of in.
7|-|3 p057 @b0v3 i5 c3/^7i|=i3|) 1337!100|< |=0/^ j||3|/|7
Do yall remember that scene in The Mummy where they use the mirrors to light up the whole room? Perhaps that could be turned into a puzzle, with the player having to locate a light source and place mirrors in strategic places to light up a previously darkened area.

Also, what information would the player need in order to determine that he is in a hypercube? What sort of puzzles might lend themselves to this discovery? Perhaps a device that would allow the player to see all points (including the interior) of any 3D object. Since this would be impossible to display on a monitor, you could give it "zoom" levels that would show a slice of the current object. This is based on the fact that a 4D being would see in three dimensions (we see in 2D images) and can thus see all 3D points.

Lastly, you can make the hypercube as large as you want since the only portion of it that intersects Earth's 3D "plane" is the portal/entryway.

[edited by - JNewt on January 23, 2004 4:33:32 PM]
7|-|3 p057 @b0v3 i5 c3/^7i|=i3|) 1337!100|< |=0/^ j||3|/|7
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How about having *two* caracters in this game, one is the character, the other is an AI; which learns. (this is unknown to the player until he/she meats him/her) they can phone the AI, and acording to what the player has accumplished and the AI''s knolage of the level (the level is reconfigured once the player has done something significant) the Ai may answer the questions truthfully, or lie, or give random answers. All with a speech sinthisiser so thet it sounds just like the player. and perhaps multi-player; with different people in different parts of a bigger cube (the cube growing as the amount of people grows) they can all find each other, they can talk with people near them, and can leave notes on walls.

Or about having the AI dictate how the game unfolds, according to the behaviour of the player, nothing that the person would notice, but as the game progresses, more things happen closer to the player (the persentages of changes increase as they go further from the player, and the ''sweet spot'' or the radius where it would be most probible there would be a change, gets closer to the player as time passes, eventually enveloping him (ie. he looses)

Try to have something of a first-person-shooter or a RPG, ie. he has a weapons and items compliment which changes the layout of the game as the player gets new items things change, with new weapons he can defeat the new AI (character) wich is inteant on killing him (which looks exactly like him)

allow client-server function which would allow; new pussles, different layouts, multi-player, new games, new ai''s and the like

If you found any of these ideas usefull then *GOOD FOR YOU*
I wish i did
Just sharing my $0.02

Nice coder

Humans are Human oriented, it is because of there nature: a design flaw-greed, jelosy the solution: AI- never greedy, and they stick to there ethics no matter what.
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quote: Original post by Iron Chef Carnage
After all, what could be more fun than getting a rock, tying a rope to it, then climbing a few sets of stairs, grabbing the rope off of the ceiling, and carrying the rock around like a helium ballon? Sweet.


Sweet! Yhis is a perfect premiss for a puzzle suited for a hypercube game and it seemed like noones noticed yet! (Just pointing that out)

Anyways, you''re on to something really cool Origami

-Luctus
Statisticly seen, most things happens to other people.
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-LuctusIn the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams
Perhaps the puzzle could be the game? (you have to figure out the hypercube, and how it is rearranging itself to get out; and you get clues from time to time)?

Nice coder
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