Original Post
When I make a terrain engine I specify for each tile a height and then weld the corner vertices together in the position of the lowest vertex. How do you do this?
-CProgrammer
quote:
Original post by shurcool
So to create a one tile terrain, you''d need a heightmap with 4 pixels, not just one. Interesting.
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shurcooL`
quote:
Original post by CProgrammer
But i''m beginning to believe the per vertex approach mentioned here makes more sense. Any comments?
-CProgrammer
quote:
Original post by CProgrammerquote:
Original post by shurcool
So to create a one tile terrain, you''d need a heightmap with 4 pixels, not just one. Interesting.
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shurcooL
Being sarcastic huh? Well at the moment my engine needs only one pixel. But i''m beginning to believe the per vertex approach mentioned here makes more sense. Any comments?
-CProgrammer
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