Original Post
HELP!
I am writing a client/server game in C# where the client and the server are different projects within the same solution (so I can easily swap back and forth between them). The problem is that the two projects have a certain amount of common code (for dealing with things like network packet formats and other game constants) that I don''t want to have separate copies of in both projects. How can I have one copy of these common files and have both projects reference it?
I''ve looked in the help that comes with Visual Studio, but this kind of thing is hard to look up.
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