Original Post
Okay. I''m writing your barebones graphics engine. I''m just setting up how everything will interface with everything else. I want it to be completely API independant. Now, I need to work with vertices, etc.
So how do I make my engine API independant? I mean, I created a vertex struct... with all the overloaded operators and such... but, I''m completely lost when it comes to this sort of thing.
Can anyone help?