Original Post
I am currently making a game engine in gdi and evrything is about done I have finished the GDIWRAPPER and that stuff, but there only one thing anoying me. When I make bitmap transparent they start to make some bullshit. In directdraw I used flipping but their seems to not have this in gdi.( Is that true if not plz tell me how). So I have to go whit double buffering and personnaly I prefer flippin and never learned double buffering. So I''m asking can someone please help me whit doubble bufferin a tutorial or only a code would be ok. Thanks in advance.
Kevin