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Textures or Materials?

Started by Andy Reno Jan 15, 2004 at 5:26 PM 3 replies 600+ views
Original Post
Andy Reno
Andy Reno
I''m not sure if I should use textures or materials for some of the objects in my game (modeled within 3ds). Whats the diffence - specifically in D3D scene? All feedback welcome
IT''s Geeky
Erzengeldeslichtes
Erzengeldeslichtes
You should use both. Materials define the gloss, alpha blending, brightness, etc., wheras textures are the paintings on the object, what the surface actually looks like.

[edited by - Erzengeldeslichtes on January 15, 2004 6:30:52 PM]
----Erzengel des Lichtes光の大天使Archangel of LightEverything has a use. You must know that use, and when to properly use the effects.♀≈♂?
Andy Reno
Andy Reno
Cool. I will. Thanks!
IT''s Geeky
Supernat02
Supernat02
Make sure to do the lighting tutorials with the materials. If you don''t have lighting on, the material doesn''t get used. I think that''s true anyway...man too much work, my head hurts, time to go home!

Good luck Andy!
Chris
Chris ByersMicrosoft DirectX MVP - 2005
DrunkenHyena
DrunkenHyena
quote:
Original post by Supernat02
If you don''t have lighting on, the material doesn''t get used.


That''s true. Really what the material does is define how the surface interacts with light. So if there is no light, it has no effect.

Stay Casual,

Ken
Drunken Hyena
Stay Casual,KenDrunken Hyena</FON

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