Original Post
I have a D3D 9 app that works fine on my computer and most of my friend''s computers. When I try it on one person''s computer, the vertices are chaotic - they randomly move as the camera rotates. Not just this, but after one full revolution they are back in the same place. I''ve turned off back face culling and the same things happens, so this isn''t a problem of culling - the vertices are actually behaving really strangely. I have no clue what could cause this, and it works fine on most computers. If it matters, I''m using software vertex processing because this specific computer doesn''t support hardware processing.